> ## Documentation Index
> Fetch the complete documentation index at: https://hud-f5fd7c15-mintlify-83a8014e.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Designing tasks

> Design HUD tasks that produce learnable, well-calibrated training signal: prompts, graders, reward shaping, and how to debug noisy or sparse rewards.

A task is a **teacher**, not a test. A test grades a deliverable once; a training task gets optimized
against, repeatedly, by gradient descent. That changes the design rules: **anything you don't actively
reward gets ignored, and anything you accidentally reward gets exploited.** This page distills the
principles that make a task actually train a model.

## Signal lives in within-group spread

Modern RL post-training (GRPO and its relatives) computes each rollout's advantage by subtracting the
**group mean** from its reward. If every rollout in a group earns the same reward, every advantage is
zero and **no gradient is produced** - the task taught nothing, no matter how healthy the average looks.

So the operational unit of trainability is **spread within a group**, not the mean. Run each task as a
group and check that outcomes differ:

```python theme={null}
taskset = Taskset("spread-check", [my_task(seed=s) for s in range(5)])
job = await taskset.run(agent, group=16)
rewards = [run.reward for run in job.runs]
# All 0.0 (or all 1.0) -> no signal. You want a non-degenerate spread.
```

* **All-zero** at small group sizes *may* still be learnable at training scale (larger `k` surfaces
  occasional successes), but it's a red flag worth investigating.
* **All-one (saturated)** produces no spread at any scale - the task is too easy and is wasted training
  surface.
* **Variance destruction:** a task where the agent does real work but a hard cap, vocabulary gate, or
  oversized penalty clamps the reward to a narrow band is just as useless as one the agent can't engage
  with. Keep the reward responsive to the quality of the work.

## Difficulty is relative to a specific model

Difficulty has no absolute meaning - every claim of "hard" is anchored to a **specific model, version,
and reasoning effort**. A task that spreads nicely for one model saturates for a stronger one. State
which model and regime you calibrated against, and re-check when you change it.

**Compare across a span, not a cluster.** If you only ever check a task against a few similar top-tier
models, you can't tell a well-calibrated task from a saturated one. Validate against a **weak anchor and
a strong anchor** - a spanning capability range makes the difficulty coordinate legible.

## Resist the cheapest path

The single most important grader property: **the highest reward an agent can get without doing the work
the task is about must sit at or below the floor.** If there's a shortcut, gradient descent will find
it. Common exploits to design against:

* Hardcoding outputs or substituting a constant for computation.
* Symptom mitigation instead of a root-cause fix (e.g. a `try/except` that swallows a failing test).
* Using the grader's vocabulary without doing the underlying analysis.
* Retrieving an upstream artifact (clone/fetch/install) when the task expects in-workspace work.

<Warning>
  **Never ship a grader that returns a constant.** `echo PASS`, default-on-crash, or shape-only checks
  ("did it return *a* number?" instead of "did it return *86*?") give positive reward regardless of
  behavior - they are pure reward-hacking surface. Grade **substance, not surface form**: credit a
  correct answer in a different format (thousands separators, casing, whitespace), but never credit the
  shape alone.
</Warning>

## Make it multi-step

A task where one inference call produces the deliverable doesn't give RL enough rollout structure to
learn from. Real training tasks require **multiple steps** - several observations, tool calls, or turns

* so the trajectory carries learnable structure. If your task is single-shot, give the agent something
  to *do*: a [capability](/v6/reference/environment) to act through and a problem that requires integrating
  evidence across more than one observation.

## Keep the answer out of the environment

A task that tests investigation must not hand over the conclusion. Watch for **leakage**:

* **Root-cause leakage** - a diff, PR description, comment, or doc that names the bug/fix the agent is
  supposed to find.
* **Grader leakage** - sentinel phrases or required vocabulary in the prompt that exist only to satisfy
  the grader. Weave any needed guidance into natural context instead.
* **Eval-context leakage** - text implying the task is a test, rollout, or judged exercise. (It changes
  behavior.)
* **Author artifacts** - oracle solutions, grading harnesses, or local paths left where the agent can
  read them.

## Align the prompt and the grader

What the prompt sets up, the grader should test - and vice versa. Two related properties:

* **Prompt-grader alignment:** don't score for content the prompt never asked for, and don't ask for
  work the grader ignores.
* **Score-quality monotonicity:** a rollout whose substantive work is *better* must not score *lower*.
  If a generic memo that did no investigation can outscore a thorough one, the grader is measuring
  shape, not substance.

Compose graders so a partial reward is legible (see [`combine`](/v6/reference/graders)) - subscores let you
see which component earned the reward, which is how you catch monotonicity violations.

## Source substrate that isn't memorized

If the agent saw your task's material during pretraining, you're measuring recall, not capability.
Prefer **proprietary, self-generated, or transformed** substrate over public benchmarks:

* **Avoid contamination:** popular public benchmarks and widely-scraped repos are overrepresented in
  pretraining - a model can recognize the source instead of solving the problem.
* **Public as inspiration, not substrate:** a public codebase *operated* to generate fresh logs/traces
  is fine; the same codebase handed to the agent verbatim is not.
* **Authenticity is the value:** real failures, partial successes, and edge cases carry the signal.
  Don't sanitize them away, and don't fabricate synthetic substrate to look real.

## Compose a taskset that isn't all one shape

A single great task isn't a dataset. A taskset where every task does the same thing in a different
costume - same operation, different proper nouns - won't train general capability.

* **Diversify** across failure modes targeted, substrate sources, deliverable shapes, and capabilities
  exercised. Diagnostic: if you can summarize every task with one sentence varying only the nouns, it's
  too same-shape.
* **Spread the difficulty distribution.** Concentrating tasks at score 0 or at saturation wastes
  training surface; aim for a controlled range against your calibration anchor.
* **Size it** to the training run so it doesn't overfit in the first few steps.

## Checklist

<Check>The grader's cheapest path scores at or below the floor (no constant/echo/shape-only passes).</Check>
<Check>A group of rollouts produces non-degenerate reward spread.</Check>
<Check>Difficulty is calibrated against a named model + reasoning regime, checked across a weak-to-strong span.</Check>
<Check>The task is multi-step and requires integrating evidence.</Check>
<Check>No root-cause, grader, or eval-context leakage in the environment or prompt.</Check>
<Check>Prompt and grader are aligned; better work always scores higher.</Check>
<Check>Substrate isn't a memorized public benchmark.</Check>
<Check>The taskset is diverse and spans a difficulty distribution.</Check>

## See also

<CardGroup cols={2}>
  <Card title="Tasks & Tasksets" icon="list-check" href="/v6/reference/tasks" />

  <Card title="Graders" icon="scale-balanced" href="/v6/reference/graders" />

  <Card title="Training" icon="dumbbell" href="/v6/reference/training" />

  <Card title="Composing richer environments" icon="puzzle-piece" href="/v6/advanced/extending" />
</CardGroup>
